Archive for September, 2013

h1

Illustration Progress

2013/09/23

I love looking at all kinds of art. Whether I’m in a museum or on a portfolio website or peek into someone’s sketchbook – looking at the art of others is the greatest source of inspiration and drives me to become a better artist myself. But what I love most is to actually see how a piece of art develops, from the first lines to basic colour shapes, all the way to the finished piece with whatever motif it may present.

Some artists are kind enough to let you participate in their creative process, via screencapture-videos or step-by-step images.

One of my favourite youtube channels featuring the process of artwork is TORVENIUS, who is a digital artist, well known for his surreal speed paintings. Definitely check out his channel, because his approach and technique are fascinating!

garrett_steps_by_janaschi-d5un974

Copyright by Jana Schirmer

 

If you like the whimsical art of Manga and Comics, check out Sakimichan’s Weblog. There you can find many of her famous paintings in a WIP-status!

ConceptCookie is not only a great website for art tutorials, but they also have a DeviantArt gallery, with very specific progress-shots, like of a stylized eye or a shiny gem. If you like material- and light studies, their gallery is for you.

Janaschi (Jana Schirmer) is certainly one of the most famous German artists, or rather, artists in general, of our time. Her recent portrait-series, where she paints the faces of colleagues and friends, has found many admirers, but what’s especially interesting is to see her individual approach in the progress-images she shared. Check them out in her DevianArt gallery.

Another great and interesting artist is lora-zombie, who already has a big fan community. She frequently shares photos of her atelier, for she is mostly an analogue painter. She also has shot some artsy videos of her painting progress, which you can find on her DeviantArt portfolio.

Last, but not least, I’d like to mention one of my favourite heros when it some to WIP pictures, algenpfleger. He even has a folder in his DeviantArt gallery specifically dedicated to tutorials and step-by-steps. Have a look at it here!

With a very recent illustration of mine I wanted to do something similiar and also show my painting steps. I ended up creating an animated gif of the various states of progress:

animation_fantasyforest

Step-by-step animation of “Fantasy Forest”.
Copyright by Marion Kapferer / CipSoft

 

 

 

 

 

 

 

 

 

 

 

 

And here is the final illustration on DeviantArt!

Are you guys as intrigued by WIP-art as I am? I’d love to see some of your step-by-step work, so please send it to me!

Advertisements
h1

Light Aesthetics in Games available as a book!

2013/09/21

Do you guys remember my master thesis, which I finished in 2011? It was recently released in paperback, which you can now buy on amazon and other bookstores! Here’s a short abstract of the contents:

Digital lights and shadows contribute significantly to the expressive value of graphics in a game. The lighting-process of a level for a game can take up to a few weeks, because the interactive nature of a game creates very different conditions for lighting compared to other media. Nevertheless, a well-lit environment can considerably improve a game’s immersive quality, which is crucial for the player’s “aesthetic experience”. In a state of complete immersion that involves concentration and mental undistractedness, a game will evoke the player’s emotions, which is a very high objective in game development. Entrancing the viewer has also been a goal of painters for hundreds of years. Advanced technique in lighting has been used to create the most stunning painted masterpieces in history, so this book makes an approach of exploring the phenomena of light and shadow in painting and applying them to today’s artistic challenges in simulated illumination for games.

Image

As you may see, this book has a very specific topic, but it does not exclusively focus on lighting. Topics like immersion, psychology, art history and colour theory are discussed thoroughly, so whether you are a concept artist, level designer, game designer or, of course, a lighting artist, or if you are just interested in how light in games can be used to deliver your story/ideas/features/etc., please have a look at this publication.

Also, if you know any colleagues or co-workers who are dealing with the challenges of light in games, please refer them to my book. And if you bought it, it would mean a loooot to me to get some feedback or a review on amazon, or, even better, get in contact and have a discussion on this creative topic. Come on, I can’t be the only one who is a lighting-geek!

Buy it here: Light Aesthetics in Games on Amazon